scenario 01 · simulated traffic + measured renderer
What changes when the object count becomes dense?
Start the seeded field, change its load and loss, select one packet, and inspect pool pressure. Traffic outcomes are simulated; FPS, draw cost, dimensions, and pixel ratio are measured in your browser.
experiment controls
Shape the simulated traffic
paused
Paused after a deterministic 2.5-second warm-up. Play continuously or step one fixed tick.
Browser telemetry
- render loop
- paused
- average draw
- 0.00 ms
- display DPR
- 1.00×
- render DPR
- 1.00×
- CSS width
- 0 px
- CSS height
- 0 px
FPS and draw cost come from this browser. The backing store is capped at 2× DPR to bound fill work on very dense displays.
Traffic counters
- active
- 411
- emitted
- 450
- delivered
- 34
- dropped
- 6
- fixed ticks
- 150
- sim time
- 2.5 s
These values come from a conceptual seeded model, not real network traffic or a packet capture.
Lane state
Structured text alternative for the Canvas routes and outcomes.
| Lane | Destination | Active | Delivered | Dropped |
|---|---|---|---|---|
| API | api-01 | 72 | 4 | 2 |
| Jobs | queue-02 | 81 | 11 | 1 |
| Cache | cache-01 | 93 | 5 | 1 |
| Search | index-03 | 95 | 6 | 1 |
| Store | db-02 | 70 | 8 | 1 |